Fleeing for creatures
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Fleeing for creaturesSometimes when your enemy is near to death, they decide to flee for their lives. But what i noticed is that npc's don't have the x second delay after they hit or cast at you, like players do have. Why not give them that delay as well?
Let us extend this natural idea a little further -- harmonising creature and player combat behaviour. Perhaps we should allow all creatures to flee when it suits them and to go and heal themselves up at a the medic centre -- returning when they are ready, perhaps with a friend or additional resources.
The line between what creatures may do and what players may do has to be drawn somewhere. For now at least, it is drawn here: I'm reliably informed that the code around this element is horrendous so it is unlikely to change soon in any case.
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