by Ruan » Wed Jul 14, 2004 7:32 pm
We've discussed this kind of thing but the current plan is to try to avoid telling players what emotions their character feels, as far as possible. The reason for this is that the huge diversity of personality types that there are would always mean that the message was inappropriate for someone. There are some tremendously brave (or stupid) low level adventurers out there who wouldn't feel afraid if faced with an angry basilisk - it'd seem destructive of their RP stance to tell them that they were afraid....
However, we do like room messages and intend to add more for atmosphere of various types, where possible.
It's difficult to think of ways to let people know what kind of areas they can reasonably explore without being overwhelmed - other than the obvious and current "talking to perms". I suppose this is fairly realistic, though, you gather information about a place before plunging in. Guild leaders talk a lot, but we could perhaps do more in this line. Further suggestions are welcome too...