And make it even better...
Higher level -> faster hitting. Of course to accomplish this, lower levels would have to have their hitting speed reduced, potentially making it rather boring to start the game...
Rooms affecting hitting speed, like dense forests slowing you, but not some animals that might be wandering there.
Heavy armour may also affect hitting speed (in a negative way usually).
All this would add to realism, but perhaps gameplay would suffer...
Difference with weapons is definately a good idea - make dwarven hammers more powerful, but slower - diamantium longswords less powerful, but faster etc. This could greatly add to diversity
