Counter attack
Posted: Thu Sep 29, 2005 4:05 pm
I just had a rather nice idea for making especially pkilling more interesting. Mainly it should provide a (partly) solution for the 'whoever begins, wins' concept.
So I came up with: the Counter Attack.
This would work as follows:
- A player may prepare (much like preparing for traps, maybe even the same command). While prepared, the player gains a considerable Armour Class bonus.
- If the prepared player is attacked, and the attacking player hits, nothing special happens.
- If the prepared player is attacked, and the attacking player misses (for which there is an increased chance), the prepared player has the opportunity (within 2 seconds or so) to deal a counter attack.
- Counter attack always hits, and is always a critical hit.
- Shields provide additional armour class when prepared, the shields' effectiveness doubles.
- Preparing can only be done before a fight. During a fight, preparing is not possible.
- Preparing can not be done right after moving into a new room. A 1 or 2 second timer should prevent this.
- Preparation only gives an AC bonus against the first attack made against him. If a second attack is made (either by the same or another enemy), the opportunity for a counter attack is lost.
- When a prepared player attacks, the preparation is ended.
- If both players are prepared before a fight will commence, the player that attacks will receive an attack bonus. The AC bonus of the defending player is halved. The attacking player also has a chance to avoid the counter attack (about 10%).
Effectively, this may make combat more interesting.
Opinions ?
So I came up with: the Counter Attack.
This would work as follows:
- A player may prepare (much like preparing for traps, maybe even the same command). While prepared, the player gains a considerable Armour Class bonus.
- If the prepared player is attacked, and the attacking player hits, nothing special happens.
- If the prepared player is attacked, and the attacking player misses (for which there is an increased chance), the prepared player has the opportunity (within 2 seconds or so) to deal a counter attack.
- Counter attack always hits, and is always a critical hit.
- Shields provide additional armour class when prepared, the shields' effectiveness doubles.
- Preparing can only be done before a fight. During a fight, preparing is not possible.
- Preparing can not be done right after moving into a new room. A 1 or 2 second timer should prevent this.
- Preparation only gives an AC bonus against the first attack made against him. If a second attack is made (either by the same or another enemy), the opportunity for a counter attack is lost.
- When a prepared player attacks, the preparation is ended.
- If both players are prepared before a fight will commence, the player that attacks will receive an attack bonus. The AC bonus of the defending player is halved. The attacking player also has a chance to avoid the counter attack (about 10%).
Effectively, this may make combat more interesting.
Opinions ?