Newbie FAQ
Posted: Sat Jan 31, 2004 3:11 pm
Here are some questions that get asked very frequently, and some answers:
1) What stats should I use?
There are no "best" stats.
Having said that there are some worst ones (11 11 11 11 11) and there are some choices which will make it easier to get going than others.
- For physical fighting it's good to invest in strength and dexterity (feeble clumsy warriors can be a bit of a trial).
- Dexterity will also help you to avoid blows (shock).
- For magical fighting you need intelligence (mages and all casters).
- Piety will help you regain those MP points faster.
- Would-be healers are helped by decent piety (paladins and clerics).
- Constitution (innate bodily strength) is helpful if you are a class that can't achieve much with healing spells.
Factors also affect class skills, but it's not really something to worry about.
Generally, high strength hitting classes (such as rangers, fighters etc) are probably the easiest for beginners. Mages are potent but fragile and most newbie mages die a lot. Clerics are a pretty decent casting alternative.
2) Where do I go to train?
Talk to the Immigration Officer in Amethyst.
Coral and Amber are towns to the south of Amethyst - go out of the south gate and head all the way southwards to Amber or towards the southeast along the cartway to Coral. The barbarian camp can be found by heading north out of Amethyst, north through the fort and then generally towards the northwest.
3) How do I get spells?
- Some creatures carry or guard scrolls - kill a range of targets and you are sure to discover some.
- In the chamber beside the Chapel and in the bookshop in the arcade you can purchase primers
4) Why don't you do X in this mud?
Usually either because it's a silly idea, doesn't fit with the precepts of LoS or because Shihan's coding list is a terrifying monster.
5) Can I be a DM?
No. Read help staff.
6) What weapon should I use to start?
Whatever you like and can obtain. Experiment, or ask other players for recommendations.
7) Why do my spells fail?
Probably a combination of low intelligence or piety, low skill and/or belonging to a guild which does not value magic (e.g. fighters)
8) Why is everyone so nuts about roleplaying here? Some guy said he wouldn't help me just because I was a thief.
Because once you get the hang of it, it adds a lot to the game.
Talk using osend or otell if you can't yet quite deal with being treated like the thief you chose to be.
9) Why is X happening? This is a mordor mud, it shouldn't work like that.
The code on which LoS runs is called Flint. It developed from Mordor but most of it has been completely rewritten. Don't expect things to be the same.
10) How do I go on quests?
First pick your quest, this can involve simply identifying a creature that is going to be a challenge to kill, or talking to levelling perms or others to discover a task. Erynn's site (see sticky post for the link) has plenty of hints and ideas.
Any more questions (or comments?)
1) What stats should I use?
There are no "best" stats.
Having said that there are some worst ones (11 11 11 11 11) and there are some choices which will make it easier to get going than others.
- For physical fighting it's good to invest in strength and dexterity (feeble clumsy warriors can be a bit of a trial).
- Dexterity will also help you to avoid blows (shock).
- For magical fighting you need intelligence (mages and all casters).
- Piety will help you regain those MP points faster.
- Would-be healers are helped by decent piety (paladins and clerics).
- Constitution (innate bodily strength) is helpful if you are a class that can't achieve much with healing spells.
Factors also affect class skills, but it's not really something to worry about.
Generally, high strength hitting classes (such as rangers, fighters etc) are probably the easiest for beginners. Mages are potent but fragile and most newbie mages die a lot. Clerics are a pretty decent casting alternative.
2) Where do I go to train?
Talk to the Immigration Officer in Amethyst.
Coral and Amber are towns to the south of Amethyst - go out of the south gate and head all the way southwards to Amber or towards the southeast along the cartway to Coral. The barbarian camp can be found by heading north out of Amethyst, north through the fort and then generally towards the northwest.
3) How do I get spells?
- Some creatures carry or guard scrolls - kill a range of targets and you are sure to discover some.
- In the chamber beside the Chapel and in the bookshop in the arcade you can purchase primers
4) Why don't you do X in this mud?
Usually either because it's a silly idea, doesn't fit with the precepts of LoS or because Shihan's coding list is a terrifying monster.
5) Can I be a DM?
No. Read help staff.
6) What weapon should I use to start?
Whatever you like and can obtain. Experiment, or ask other players for recommendations.
7) Why do my spells fail?
Probably a combination of low intelligence or piety, low skill and/or belonging to a guild which does not value magic (e.g. fighters)
8) Why is everyone so nuts about roleplaying here? Some guy said he wouldn't help me just because I was a thief.
Because once you get the hang of it, it adds a lot to the game.
Talk using osend or otell if you can't yet quite deal with being treated like the thief you chose to be.
9) Why is X happening? This is a mordor mud, it shouldn't work like that.
The code on which LoS runs is called Flint. It developed from Mordor but most of it has been completely rewritten. Don't expect things to be the same.
10) How do I go on quests?
First pick your quest, this can involve simply identifying a creature that is going to be a challenge to kill, or talking to levelling perms or others to discover a task. Erynn's site (see sticky post for the link) has plenty of hints and ideas.
Any more questions (or comments?)