What is this???
Posted: Fri Oct 15, 2004 12:52 am
Now there's a new update, again a certain class has to suffer from it. This time the assassins are hurt extremely, pushed only to kill creatures stronger then they are. But since they dont miss less, fails to sneak less or hit better, this will cost more healing stuff than lower kills and therefore this task is extremely hard.
Seems that every a char a of meglaz or mine is gaining xp fast (meglaz and finch), extreme measures are taken to prevent them from gaining more xp and having fun playing those chars. Now, i tried with finch to kill some strong chars. I fought Holbyn and before i had to tick, i already run out of all my healing stuff and after i tick i went back i found the shop closed since it was night..
So my top 3 chars, paladin, assassin and mage are cut off from any advantages. Paladins heal for nothing, they get hit more than they can heal for, assassins are like sh*t now and mages are spending more time in healing centres than outside killing creatures.
Other classes like dark-knights and fighters are unchanged, keeping still more powerfull than the others and i was wondering "why not change those" Kampfer and Jagg are one of the strongest chars in the lands and they are left alone while weaker classes are made more weaker. I mean, fighter should be a less caster than paladins, but still they cast better then paladins and they can still flee. I mean, Ghandi tried to cast pro-fire once. After the 24th attempt, he finally succeeded in casting it.
So why still weakening the classes we play, where you can fix the paladins. A mend of 25 can never heal up hits of 22 that are made every 3 sec.
Hope you'll see our point.
Ghandi and Meglaz
(the ones who's chars are weakened with every update)
Seems that every a char a of meglaz or mine is gaining xp fast (meglaz and finch), extreme measures are taken to prevent them from gaining more xp and having fun playing those chars. Now, i tried with finch to kill some strong chars. I fought Holbyn and before i had to tick, i already run out of all my healing stuff and after i tick i went back i found the shop closed since it was night..
So my top 3 chars, paladin, assassin and mage are cut off from any advantages. Paladins heal for nothing, they get hit more than they can heal for, assassins are like sh*t now and mages are spending more time in healing centres than outside killing creatures.
Other classes like dark-knights and fighters are unchanged, keeping still more powerfull than the others and i was wondering "why not change those" Kampfer and Jagg are one of the strongest chars in the lands and they are left alone while weaker classes are made more weaker. I mean, fighter should be a less caster than paladins, but still they cast better then paladins and they can still flee. I mean, Ghandi tried to cast pro-fire once. After the 24th attempt, he finally succeeded in casting it.
So why still weakening the classes we play, where you can fix the paladins. A mend of 25 can never heal up hits of 22 that are made every 3 sec.
Hope you'll see our point.
Ghandi and Meglaz
(the ones who's chars are weakened with every update)