Weapon speed

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Weapon speed

Postby Scorpion » Tue Jun 29, 2004 2:18 pm

As in other games like Diablo weapons have a speed. A large hammer is slower then a dagger.

We could do that in los too, like a range of 2.5/3.5 sec

Or just forget the hole idea......
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Postby Valiant » Tue Jun 29, 2004 3:50 pm

And make it even better...

Higher level -> faster hitting. Of course to accomplish this, lower levels would have to have their hitting speed reduced, potentially making it rather boring to start the game...

Rooms affecting hitting speed, like dense forests slowing you, but not some animals that might be wandering there.

Heavy armour may also affect hitting speed (in a negative way usually).

All this would add to realism, but perhaps gameplay would suffer...

Difference with weapons is definately a good idea - make dwarven hammers more powerful, but slower - diamantium longswords less powerful, but faster etc. This could greatly add to diversity :)
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Postby Scorpion » Tue Jun 29, 2004 9:29 pm

But not too much.. else rangers are not special with their haste....
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Postby Kaedan » Wed Jun 30, 2004 11:05 am

Unsurprisingly we've considered such things in the past but ruled them out, at least certainly for now.

You all seem to spam 'kill' quite enough when trying to wait 3seconds, imagine what it'd be like with a wait of only 2 or less! And hastened rangers would be insane, go for a couple of fast daggers and suddenly all hell breaks loose. I'm pretty sure that if people were having to wait longer than 3s the game would be less fun too.

In a nutshell, weapon speeds would be more likely to annoy people than to improve the game. We have other ideas as to how we should improve combat in more subtle and interesting ways.

--Kaedan
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Postby Scorpion » Wed Jun 30, 2004 11:36 am

Kaedan wrote:You all seem to spam 'kill' quite enough when trying to wait 3seconds


Really?!? :wink:



Kaedan wrote:We have other ideas as to how we should improve combat in more subtle and interesting ways.

Guess you won't tell us what and we have to see :wink:
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Postby Valiant » Wed Jun 30, 2004 3:20 pm

Kaedan wrote:You all seem to spam 'kill' quite enough when trying to wait 3seconds


Usually only about one return press every second, maybe a little more, just to see how much time until next hit... but sometimes I can count too :)

Fighting would be a lot less fun if the screen is littered with 'please wait x seconds' x50. I think I'd miss the relevant information.
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Postby Steejo » Thu Jul 01, 2004 2:58 pm

I think Valiant has a fair point even only waiting 3 secs i still miss out on relevent information! :(
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Postby Scorpion » Thu Jul 01, 2004 3:15 pm

OK, een good example of hit the enter button too much is me. During normal fight i hit the enter button about 10 times in 3 sec. At tourneys it's around 15-20 times, not to mention my heart beating, which is high.
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Postby Ghandi » Sat Jul 03, 2004 2:01 am

Even when Scorp is not playing LoS, he's having that tic, tapping with his finger constantly. :lol:
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Postby Scorpion » Sat Jul 03, 2004 11:22 am

ssst!
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Postby jagg » Sun Jul 04, 2004 9:22 pm

Suggestions to precent massive spamming of 'k xxx':

More than 1 press of return between strikes causes a greater delay before you can strike again.

Excessive spamming diminishes the exp awarded.

Each would reward skill in combat. As Scorpion says though, when the old heart starts pounding, you can't help banging away on the keyboard.
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Postby Steejo » Mon Jul 05, 2004 9:49 pm

That would be just plain stupid cause:

1.The newbies would take longer to level

2.I would get no exp at all

3.I would have to wait about 30 mins until i got a shot in

so in conclusion old way good :) new suggested way bad :evil:
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Postby jagg » Mon Jul 05, 2004 10:10 pm

Lol, good points well made Steejo. It would make the game a lot harder, as I say, in difficult fights I spam as much as the next Loser
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Postby Scorpion » Mon Jul 05, 2004 11:16 pm

I don't agree with Jagg. Other players don't see your 'please wait x seconds' lines, so why punish them for that?
I can't help that my heart starts beating fast, so that i hit the enter more the normal
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Postby Steejo » Tue Jul 06, 2004 7:56 am

I sometimes fight with Erill against high level crits and if i dont hit just after the crit tries to hit him the crit attacks me and hits me for half my health. But i only hit for bout 100 and then Erill kills them. I only get about 70exp but if this happened i would only get about 15exp
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